{"title":"Toys \u0026 Games","description":"\u003ch2 class=\"PDq2pG_selectionAnchorContainer\"\u003eExplore Books About Toys, Games, Gaming \u0026amp; Play\u003cspan class=\"PDq2pG_selectionAnchor\"\u003e\u003c\/span\u003e\n\u003c\/h2\u003e\n\u003cp\u003eDiscover books that explore the history, culture, design, strategy, and entertainment surrounding toys and games. The \u003ca href=\"https:\/\/atxbooks.com\/\"\u003e\u003cstrong\u003eATX Books\u003c\/strong\u003e\u003c\/a\u003e collection includes \u003cstrong\u003ebooks about toys\u003c\/strong\u003e and \u003cstrong\u003ebooks about games\u003c\/strong\u003e for readers interested in everything from classic toys and board games to video games, gaming culture, collectibles, and the people and ideas behind them.\u003c\/p\u003e\n\u003cp\u003eWhether you're interested in the history of a favorite game, the development of toys, gaming strategy, or the cultural impact of play, explore books covering different aspects of the subject.\u003c\/p\u003e\n\u003ch2\u003eDiscover the World of Toys \u0026amp; Play\u003c\/h2\u003e\n\u003cp\u003eToys have changed dramatically over time, from traditional dolls and building toys to electronic toys, collectibles, character merchandise, and interactive products.\u003c\/p\u003e\n\u003cp\u003eExplore books examining the history and cultural significance of toys, as well as titles focused on particular toy lines, characters, designers, collectors, and trends.\u003c\/p\u003e\n\u003ch2\u003eBooks About Games \u0026amp; Game History\u003c\/h2\u003e\n\u003cp\u003eExplore \u003cstrong\u003ebooks about games\u003c\/strong\u003e covering board games, card games, tabletop gaming, video games, and other forms of play.\u003c\/p\u003e\n\u003cp\u003eGame-related books can explore the history of gaming, game design, influential creators, major franchises, competitive play, and the communities that develop around games.\u003c\/p\u003e\n\u003cp\u003eThese books can appeal to both longtime gamers and readers interested in how games have developed as a form of entertainment and culture.\u003c\/p\u003e\n\u003ch2\u003eOnline Gaming Books \u0026amp; Video Game Culture\u003c\/h2\u003e\n\u003cp\u003eFor readers interested in digital entertainment, \u003cstrong\u003eonline gaming books\u003c\/strong\u003e can explore video games, online communities, esports, game development, gaming history, and the evolution of interactive entertainment.\u003c\/p\u003e\n\u003cp\u003eExplore books that look beyond individual games to examine technology, design, storytelling, business, competition, and the communities that have grown around gaming.\u003c\/p\u003e\n\u003ch2\u003eBoard Games, Puzzles \u0026amp; Tabletop Entertainment\u003c\/h2\u003e\n\u003cp\u003eTabletop games have remained popular across generations. Explore books covering board games, card games, puzzles, strategy games, role-playing games, and other forms of tabletop entertainment.\u003c\/p\u003e\n\u003cp\u003eBooks in this area can provide game histories, strategies, cultural context, collecting information, and insights into game design.\u003c\/p\u003e\n\u003ch2\u003eCollecting Toys, Games \u0026amp; Memorabilia\u003c\/h2\u003e\n\u003cp\u003eFor collectors, books can be useful sources of historical information, identification, valuation context, and background on particular toys, games, characters, or brands.\u003c\/p\u003e\n\u003cp\u003eExplore titles connected to collecting and toy culture to learn more about the objects and franchises that have developed dedicated communities.\u003c\/p\u003e\n\u003ch2\u003eGaming, Creativity \u0026amp; Design\u003c\/h2\u003e\n\u003cp\u003eGames combine storytelling, rules, strategy, technology, art, and design. Explore books examining how games are created and why certain mechanics, characters, worlds, and experiences appeal to players.\u003c\/p\u003e\n\u003cp\u003eFor readers interested in game development or creative industries, these books can offer perspectives on the design process and evolution of gaming.\u003c\/p\u003e\n\u003ch2\u003eFind Books About Your Favorite Games \u0026amp; Toys\u003c\/h2\u003e\n\u003cp\u003eWhether your interests are classic toys, board games, tabletop adventures, video games, collectibles, or gaming culture, browse the collection by subject and discover titles that match your interests.\u003c\/p\u003e\n\u003cp\u003eExplore \u003cstrong\u003ebooks about toys\u003c\/strong\u003e to learn more about play and toy culture, or browse \u003cstrong\u003ebooks about games\u003c\/strong\u003e covering gaming history, design, strategy, and entertainment.\u003c\/p\u003e\n\u003ch2\u003eShop Toys \u0026amp; Games Books\u003c\/h2\u003e\n\u003cp\u003eExplore \u003cstrong\u003eATX Books\u003c\/strong\u003e for \u003cstrong\u003ebooks about toys\u003c\/strong\u003e, \u003cstrong\u003ebooks about games\u003c\/strong\u003e, gaming history, game design, collectibles, and \u003cstrong\u003eonline gaming books\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eWhether you're a collector, gamer, student, hobbyist, or simply interested in the cultural history of play, discover books that explore the stories and ideas behind toys and games.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFAQs\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch3 class=\"PDq2pG_selectionAnchorContainer\"\u003eWhat types of books about toys can I find?\u003cspan class=\"PDq2pG_selectionAnchor\"\u003e\u003c\/span\u003e\n\u003c\/h3\u003e\n\u003cp\u003eBooks about toys can cover toy history, collecting, design, popular toy lines, characters, cultural trends, and the evolution of toys and play.\u003c\/p\u003e\n\u003ch3\u003eWhere can I find books about games?\u003c\/h3\u003e\n\u003cp\u003eYou can explore \u003cstrong\u003ebooks about games\u003c\/strong\u003e covering board games, card games, tabletop gaming, video games, game history, strategy, design, and gaming culture.\u003c\/p\u003e\n\u003ch3\u003eWhat are online gaming books?\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003eOnline gaming books\u003c\/strong\u003e can cover video games, multiplayer gaming, esports, gaming communities, game development, gaming history, strategy, and the technology behind interactive entertainment.\u003c\/p\u003e\n\u003ch3\u003eCan books about games help me learn about game design?\u003c\/h3\u003e\n\u003cp\u003eYes. Some books about games explore game mechanics, storytelling, level design, player experiences, technology, and the creative process involved in developing games.\u003c\/p\u003e\n\u003ch3\u003eCan I find books about toy collecting?\u003c\/h3\u003e\n\u003cp\u003eBooks about toys may include information about collecting, toy history, notable collections, specific toy lines, characters, manufacturers, and the cultural significance of collectible toys.\u003c\/p\u003e\n\u003ch3\u003eAre gaming books only about video games?\u003c\/h3\u003e\n\u003cp\u003eNo. Gaming books can cover many forms of play, including video games, board games, card games, tabletop games, role-playing games, strategy games, and gaming culture.\u003c\/p\u003e","products":[{"product_id":"op-met-sabbat-guide-9781565047327","title":"*OP MET Sabbat Guide","description":"\u003cdiv class=\"book-description\"\u003e\u003cp\u003e\u003cstrong\u003e*OP MET Sabbat Guide\u003c\/strong\u003e by Achilli, Justin. paperback edition. 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ISBN: 9780939460847.\u003c\/p\u003e\n\u003cp\u003eThis book covers the basics of Two-Over-One Game Force, a popular variation of Standard American bidding. It shows how a small modification can make it easier for the partnership to get to the best game contract and explore the possibility of slam. Using a response of 1 NT as a forcing bid can improve the results. Bidding is color-coded in this well organized book. Summaries, exercises, and sample deals illustrate the ideas.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Baron Barclay Bridge Supplies","offers":[{"title":"Default Title","offer_id":44423416643637,"sku":"ByrdShop_093946084X","price":29.21,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9780939460847_764d804a-085c-4c5c-9e71-8747728cbeb8_76a10fb7-bdaf-4a40-b8ea-7c05b9f64f5b_c9d2ad7b-0e97-4af4-97ae-d2e369287a2f.jpg?v=1791931323"},{"product_id":"25-bridge-conventions-you-should-know-0784497406810","title":"25 Bridge Conventions You Should Know","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cstrong\u003e25 Bridge Conventions You Should Know\u003c\/strong\u003e by Seagram, Barbara. paperback edition. 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ISBN: 9781680502701.\u003c\/p\u003e\n\u003cp\u003eYou know whats even better than playing games? Programming your own! Make your own online games, even if youre an absolute beginner. Let your imagination come to 3D life as you learn real-world programming skills with the JavaScript programming language - the language used everywhere on the web. This new edition is completely revised, and takes advantage of new programming features to make game programming even easier to learn. Plus, new effects make your games even cooler. When youre done, youre going to be amazed at what you can create.\nJump right in! Start programming cool stuff on page 1. Keep building new and different things until the very last page. This book wants you to play. Not just play games, but play with code. Play with programming. Because the best way to learn something is to have fun with it!\nThis second edition is updated from start to finish to make it even easier to get started programming in JavaScript. Every example has been updated to make it easier, with new example games to explore and new 3D effects that make your games even more fun! Want a red donut? You can make hundreds of them, spinning around like mad. Want to create a star field? Make a hundred or a thousand stars. Make them red, green, or blue. Explosions? Fireworks? Planets? Its up to you. And, using a code editor created especially for this book, youll program right in your web browser. Youll see the results of your work and imagination right away - right next to the code that you just typed! Along the way, youll pick up a ton of programming knowledge, and dive in even deeper with some more advanced chapters.\nWhatever you want to do, this book has your back. Best of all, you get to create awesome games and say, \"I made this!\"\nWhat You Need: You need the latest version of the Google Chrome Web browser, available for free from https:\/\/chrome.google.com. You also need an Internet connection to access the ICE Code Editor the first time. ICE Code Editor will be loaded onto your computer, so you wont need Internet access for later projects.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Pragmatic Bookshelf","offers":[{"title":"Default Title","offer_id":44423428374581,"sku":"ByrdShop_1680502700","price":38.64,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9781680502701_a6fff427-a51e-4eca-af89-63cd2ee8aaf3_998dace6-f812-48cd-982d-b2bc2a2e90f9_b79a98f1-e302-42a0-81d4-b10be18ba792.jpg?v=1791932756"},{"product_id":"501-essential-backgammon-problems-2nd-edition-9781580421386","title":"501 Essential Backgammon Problems: 2nd Edition","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cstrong\u003e501 Essential Backgammon Problems: 2nd Edition\u003c\/strong\u003e by Robertie, Bill. Paperback edition. 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ISBN: 9780713482935.\u003c\/p\u003e\u003c\/div\u003e","brand":"Brand: Batsford","offers":[{"title":"Default Title","offer_id":44424934391861,"sku":"ByrdShop_0713482931","price":82.24,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9780713482935_29a9a78b-f1ee-4f35-8da7-c5b0c3d8fd98_d6da53e8-587f-4eba-8682-f4f709eceffe_f888d679-37dc-4bbe-abda-b99a6d15f5cd.jpg?v=1792028797"},{"product_id":"casino-gambling-for-dummies-for-dummies-series-9780471752868","title":"Casino Gambling For Dummies (For Dummies Series)","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eCasino Gambling For Dummies (For Dummies Series)\u003c\/strong\u003e by Kevin Blackwood. paperback edition. ISBN: 9780471752868.\u003c\/p\u003e\n\u003cp\u003eEarn comps and avoid big losses\n\nBet wisely, beat the house, and bring home the bucks!\n\nCrazy about casinos, but worried about losing your shirt? Relax! This hands-on guide is filled with insider secrets and tips for maximizing winnings and minimizing losses in the most popular casino games --blackjack, poker, craps, roulette, slots, and more. 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ISBN: 9780671210410.\u003c\/p\u003e\n\u003cp\u003eFrom Simon \u0026amp; Schuster, Chess Traps is I.A. Horowitzs exploration of chess pitfalls and swindes—both how to set them and how to avoid them.\n\nThis is a rich storehouse of Chess crimes. Sometimes the villain is thwarted: more often he gets away with his nefarious deeds. But, in either event, the tales, and their telling, will prove to be instructive and vastly entertaining.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Touchstone","offers":[{"title":"Default Title","offer_id":44425044262965,"sku":"ByrdShop_0671210416","price":26.86,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9780671210410_c8411bd2-59cb-40e4-bb4a-51eff23f75cb_65d635a0-ba06-4065-9627-a219ebb5a8c2_bd8b5f46-982f-4606-a8d3-a0e0f52b02e7.jpg?v=1792035341"},{"product_id":"chromehounds-9780761554097","title":"Chromehounds","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eChromehounds\u003c\/strong\u003e by Stratton, Bryan. paperback edition. ISBN: 9780761554097.\u003c\/p\u003e\n\u003cp\u003eHunt as a pack or die like a dog!\n\n• List of all Hound parts, stats, and how to unlock them!\n• Tips for piloting all 6 unique Hound role types.\n• Multiplayer maps, multiplayer tactics, multiplayer builds.\n• Complete walkthrough of all 44 single-player missions.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Prima Games","offers":[{"title":"Default Title","offer_id":44425698508853,"sku":"ByrdShop_0761554092","price":221.91,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9780761554097_77dc8ad9-a597-491f-ae20-3bcd58546ca5_fcacf3a1-0d46-490d-adae-2ffbfcbff39b_d74f16be-027c-4e23-9305-083cd28ff22c.jpg?v=1792039893"},{"product_id":"civilization-iv-official-strategy-guide-9780744005806","title":"Civilization IV Official Strategy Guide","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eCivilization IV Official Strategy Guide\u003c\/strong\u003e by BradyGames. paperback edition. 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Blackjack books all say how easy it is, and at first glance it might seem simple enough? Just add numbers, subtract numbers, then divide numbers, and maybe multiply numbers, then keep track of the total. Then figure out how much you should bet. And then also memorize 18 to 200 or more changes to basic strategy according to the various counts. Then try not to have the casino bosses know you are counting cards and changing your strategy based on the count. Whew! Thats a lot of work!\nIntroducing the revolutionary SPEED COUNT, the easiest advantage blackjack method ever developed and now available in print for the general public!\nBook Contents: 182 pages, packed with clear and easy to follow content, yet all the details and tables for the technically savvy The complete Speed Count method, described in detail for every game of blackjack so you can get the edge quickly and confidently. FREE blackjack training software CD for Windows.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Brand: Research Services Unltd.","offers":[{"title":"Default Title","offer_id":44429856407605,"sku":"ByrdShop_0912177160","price":30.26,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9780912177168_32beb246-3f8a-478c-bbe5-ee6772548ac5_5a70ec32-4add-46c9-bb45-1945cfe8cfed_cbf303b7-0fc5-4336-82be-5b1e6f0e0dea_52cef66d-4a84-4fad-a2a0-ef296d4cad18.jpg?v=1792440395"},{"product_id":"gridlock-crossword-puzzles-and-the-mad-geniuses-who-create-them-9781560258902","title":"Gridlock: Crossword Puzzles and the Mad Geniuses Who Create Them","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eGridlock: Crossword Puzzles and the Mad Geniuses Who Create Them\u003c\/strong\u003e by Gaffney, Matt. paperback edition. 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He then moves on to topics like the effect of computers on crossword writing, including a man versus machine battle he stages to see who writes better crosswords; the ever-evolving crossword puzzle book market, where a top-selling series now has books shaped like a toilet seat; and a trip to the American Crossword Puzzle Tournament, where the \"Cru\" (collective slang noun meaning \"the crossword puzzle writing community\") hangs out in person once a year. 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Help is on the way . . .\n\nMarc Millers Traveller is one of the most fully realized game backgrounds ever created . . . a vast empire of over 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals . . . or all of them at once. Political intrigues, trading schemes, mind-wrenching alien enigmas, mercenary raids, wars . . . almost anything is possible. The newly revised GURPS Traveller, Second Edition melds this exciting universe with the rules system of GURPS, and includes rules for creating new characters and for converting old ones from other Traveller rules systems. It includes a modular starship construction system (fully compatible with GURPS Vehicles) and a space combat system for ship-to-ship encounters. GURPS Traveller also brings you the official alternate universe for Traveller, in which Emperor Strephon, and the Third Imperium, has survived to face new challenges. Continuing support for this line includes books on alien races, scouts, worlds, and playing a mercenary in the Traveller universe.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44429945503797,"sku":"ByrdShop_1556344082","price":228.21,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9781556344084_678819a3-a72d-45eb-ad85-bd25d8b10010_a303ffa5-5e06-4974-a24d-a085eda75885_c18b8586-c220-4b91-8375-446470c910c2.jpg?v=1790352715"},{"product_id":"hackmaster-the-hacklopedia-of-beasts-vol-6-9781889182438","title":"Hackmaster: The Hacklopedia of Beasts, Vol 6","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cstrong\u003eHackmaster: The Hacklopedia of Beasts, Vol 6\u003c\/strong\u003e by Team, The Hackmaster Development. paperback edition. 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Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.\nWith this book, youll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, youll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. Youll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, youll get to grips with Unitys AR Foundation for creating AR experiences for 3D apps and games.\nBy the end of this book, youll have developed a complete game and will have built a solid foundation using Unitys tooling ecosystem to develop game projects of any scale. What you will learn Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI Program rich shaders and effects using Unity s new Shader Graph and Universal Render Pipeline Implement postprocessing to increase graphics quality with full-screen effects Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken Add animations to your game using the Animator, Cinemachine, and Timeline Implement game artificial intelligence (AI) to control character behavior Detect and fix optimization issues using profilers and batching Who this book is for\nThis book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book. Table of Contents Designing a Game from Scratch Setting Up Unity Working with Scenes and GameObjects Grayboxing with Terrain and ProBuilder Importing and Integrating Assets Materials and Effects with URP and Shader Graph Visual Effects with Particle Systems and VFX Graph Lighting Using the Universal Render Pipeline Fullscreen Effects with postprocessing Sound and Music Integration User Interface Design Creating Animations with Animator, Cinemachine, and Timeline Introduction to Unity Scripting with C# Implementing Movement and Spawning Physics Collisions and Health System Win and Lose Conditions Scripting the UI, Sounds, and Graphics Implementing Game AI for Building Enemies\n(N.B. 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But its not just any form of poker that has people across the country so excited its no-limit hold em the main event game. And now, thanks to televised tournaments, tens of thousands of new players are eager to claim their share of poker glory.\nIn the first volume of this series, Harrington on Hold em: Volume I: Strategic Play, Dan Harrington explained how to play in the early phases of tournaments, when most players at the table had plenty of chips, and the blinds and antes were small. This book, Harrington on Hold em: Volume II: The Endgame shows you how to play in the later phases of a tournament, when the field has been cut down, the blinds and antes are growing, and the big prize money is within sight. Harrington shows you how to make moves, handle tricky inflection point plays, and maneuver when the tournament is down to its last few players and the end is in sight. 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