{"product_id":"2d-graphics-programming-for-games-9781466501898","title":"2D Graphics Programming for Games","description":"\u003cp\u003eThe success of Angry Birds  Peggle  and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore  2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms  including iOS  Android  Xbox 360  and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth  such as cel animation  tiling  and layering. The text also describes advanced graphics  including the use of particle systems  shaders  and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition  challenges and suggested projects encourage readers to work through problems  experiment with solutions  and tinker with code. Full of practical tools and tricks  this color book gives novices in-depth guidance on making professional  high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution.\u003c\/p\u003e","brand":"My Store","offers":[{"title":"Default Title","offer_id":67946733830197,"sku":"ByrdShop_1466501898","price":75.32,"currency_code":"USD","in_stock":true}],"url":"https:\/\/atxbooks.com\/products\/2d-graphics-programming-for-games-9781466501898","provider":"ATX Books","version":"1.0","type":"link"}