{"product_id":"3d-engine-design-for-virtual-globes-9781568817118","title":"3D Engine Design for Virtual Globes","description":"\u003cp\u003eSupported with code examples and the authors real-world experience  this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games  especially planet and massive-world engines. With pragmatic advice throughout  it is essential reading for practitioners  researchers  and hobbyists in these areas  and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes  planet-sized terrain  and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design\u003c\/p\u003e","brand":"My Store","offers":[{"title":"Default Title","offer_id":67966867963957,"sku":"ByrdShop_1568817118","price":87.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9781568817118.jpg?v=1794558913","url":"https:\/\/atxbooks.com\/products\/3d-engine-design-for-virtual-globes-9781568817118","provider":"ATX Books","version":"1.0","type":"link"}