{"product_id":"game-engine-architecture-9781466560017","title":"Game Engine Architecture","description":"\u003cp\u003eHailed as a \"must-have textbook\" (CHOICE  January 2010)  the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match todays landscape of game engine architecture  this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics  including the latest variant of the C programming language  C11  and the architecture of the eighth generation of gaming consoles  the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics  mathematics  and technology that go into creating an AAA game audio engine Updated sections on multicore programming  pipelined CPU architecture and optimization  localization  pseudovectors and Grassman algebra  dual quaternions  SIMD vector math  memory alignment  and anti-aliasing Insight into the making of Naughty Dogs latest hit  The Last of Us  The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures  algorithms  and software interfaces that are typically used to implement them. It primarily focuses on the engine itself  including a host of low-level foundation systems  the rendering engine  the collision system  the physics simulation  character animation  and audio. An in-depth discussion on the \"gameplay foundation layer\" delves into the games object model  world editor  event system  and scripting system. The text also touches on some aspects of gameplay programming  including player mechanics  cameras  and AI.  An awareness-building tool and a jumping-off point for further learning  Game Engine Architecture  Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.\u003c\/p\u003e","brand":"My Store","offers":[{"title":"Default Title","offer_id":45279552274485,"sku":"ByrdShop_1466560010","price":94.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9781466560017.jpg?v=1780601943","url":"https:\/\/atxbooks.com\/products\/game-engine-architecture-9781466560017","provider":"ATX Books","version":"1.0","type":"link"}