{"product_id":"graphics-shaders-theory-and-practice-second-edition-9781568814346","title":"Graphics Shaders: Theory and Practice  Second Edition","description":"\u003cp\u003eGraphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level  introducing shader programming in general  but focusing on the GLSL shading language. While teaching how to write programmable shaders  the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders  including many practical examples. The book starts with a quick review of the graphics pipeline  emphasizing features that are rarely taught in introductory courses  but are immediately exposed in shader work. It then covers shader-specific theory for vertex  tessellation  geometry  and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop  test  and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry  scientific visualization  geometry morphing  algorithmic art  and more. Features of the Second Edition: Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language. More examples and more exercises A chapter on tessellation shaders An expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effects A discussion of how to handle the major changes occurring in the OpenGL standard  and some C classes to help you manage that transition The authors thoroughly explain the concepts  use sample code to describe details of the concepts  and then challenge you to extend the examples. They provide sample source code for many of the books examples at www.cgeducation.org\u003c\/p\u003e","brand":"My Store","offers":[{"title":"Default Title","offer_id":45665870577717,"sku":"ByrdShop_1568814348","price":141.48,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9781568814346.jpg?v=1782411516","url":"https:\/\/atxbooks.com\/products\/graphics-shaders-theory-and-practice-second-edition-9781568814346","provider":"ATX Books","version":"1.0","type":"link"}