{"product_id":"pattern-language-for-game-design-9780367367725","title":"Pattern Language for Game Design","description":"\u003cp\u003eChris Barneys Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students  teachers  and game development professionals how to derive best practices in all aspects of game design. Using a series of practical  rigorous exercises  designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexanders work  to a critique of pattern theory in various fields  to a new approach that will challenge your knowledge and put it to work  this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander  including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexanders work in computer science and game design  and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order  allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers  studio leaders  and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences  including GDC  DevCom  and PAX  on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed  Barney built his own undergraduate and graduate curricula out of offerings in sociology  computer science  and independent study. In pursuit of a broad understanding of games  he has worked on projects spanning interactive theater  live-action role-playing game (LARP) design  board games  and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.\u003c\/p\u003e","brand":"My Store","offers":[{"title":"Default Title","offer_id":67972281598005,"sku":"ByrdShop_0367367726","price":73.33,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9780367367725.jpg?v=1794626002","url":"https:\/\/atxbooks.com\/products\/pattern-language-for-game-design-9780367367725","provider":"ATX Books","version":"1.0","type":"link"}