{"product_id":"physics-for-game-programmers-9781590594728","title":"Physics for Game Programmers","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cstrong\u003ePhysics for Game Programmers\u003c\/strong\u003e by Palmer, Grant. paperback edition. ISBN: 9781590594728.\u003c\/p\u003e\n\u003cp\u003ePhysics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.\nThis book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. Youll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":44987634122805,"sku":"ByrdShop_159059472X","price":39.73,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9781590594728_4f4d7d37-8684-435a-9ce3-3abfcb391316.jpg?v=1778914311","url":"https:\/\/atxbooks.com\/products\/physics-for-game-programmers-9781590594728","provider":"ATX Books","version":"1.0","type":"link"}