{"product_id":"playing-video-games-motives-responses-and-consequences-leas-communication-series-9780805853223","title":"Playing Video Games: Motives  Responses  and Consequences (Lea's Communication Series)","description":"\u003cp\u003eFrom security training simulations to war games to role-playing games  to sports games to gambling  playing video games has become a social phenomena  and the increasing number of players that cross gender  culture  and age is on a dramatic upward trajectory. Playing Video Games: Motives  Responses  and Consequences integrates communication  psychology  and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies  the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times  and it will serve to define the area of study and provide a theoretical spine for future research.  This unique and timely volume will appeal to scholars  researchers  and graduate students in media studies and mass communication  psychology  and marketing.\u003c\/p\u003e","brand":"My Store","offers":[{"title":"Default Title","offer_id":45647638986805,"sku":"ByrdShop_0805853227","price":95.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9780805853223.jpg?v=1781696852","url":"https:\/\/atxbooks.com\/products\/playing-video-games-motives-responses-and-consequences-leas-communication-series-9780805853223","provider":"ATX Books","version":"1.0","type":"link"}