{"product_id":"programming-game-ai-by-example-9781556220784","title":"Programming Game AI by Example: .","description":"\u003cp\u003eProgramming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry  leading the reader through the process of designing  programming  and implementing intelligent agents for action games using the C programming language. Techniques covered include state- and goal-based behavior  inter-agent communication  individual and group steering behaviors  team AI  graph theory  search  path planning and optimization  triggers  scripting  scripted finite state machines  perceptual modeling  goal evaluation  goal arbitration  and fuzzy logic.\u003c\/p\u003e","brand":"My Store","offers":[{"title":"Default Title","offer_id":67600191291445,"sku":"ByrdShop_1556220782","price":37.45,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9781556220784.jpg?v=1790966371","url":"https:\/\/atxbooks.com\/products\/programming-game-ai-by-example-9781556220784","provider":"ATX Books","version":"1.0","type":"link"}