{"product_id":"understanding-virtual-reality-interface-application-and-design-the-morgan-kaufmann-series-in-computer-graphics-9780128183991","title":"Understanding Virtual Reality: Interface  Application  and Design (The Morgan Kaufmann Series in Computer Graphics)","description":"\u003cp\u003eUnderstanding Virtual Reality: Interface  Application  and Design  Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium  the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR  systems currently in use  the application of VR  and the many issues that arise in application design and implementation  including hardware requirements  system integration  interaction techniques and usability. Features substantive  illuminating coverage designed for technical or business readers and the classroom Examines VRs constituent technologies  drawn from visualization  representation  graphics  human-computer interaction and other fields Provides (via a companion website) additional case studies  tutorials  instructional materials  and a link to an open-source VR programming system Includes updated perception material and new sections on game engines  optical tracking  VR visual interface software  and a new glossary with pictures\u003c\/p\u003e","brand":"My Store","offers":[{"title":"Default Title","offer_id":67948473876533,"sku":"ByrdShop_0128183993","price":109.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9780128183991.jpg?v=1794408607","url":"https:\/\/atxbooks.com\/products\/understanding-virtual-reality-interface-application-and-design-the-morgan-kaufmann-series-in-computer-graphics-9780128183991","provider":"ATX Books","version":"1.0","type":"link"}