{"product_id":"unity-2020-virtual-reality-projects-learn-vr-development-by-building-immersive-applications-and-games-with-unity-20194-and-later-versions","title":"Unity 2020 Virtual Reality Projects: Learn VR development by building immersive applications and games with Unity 2019.4 and later versions","description":"\u003cp\u003eExplore the latest features of Unity and build VR experiences including first-person interactions  audio fireball games  360-degree media  art gallery tours  and VR storytelling Key Features Discover step-by-step instructions and best practices to begin your VR development journey Explore Unity features such as URP rendering  XR Interaction Toolkit  and ProBuilder Build impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest Book Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games  applications  and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components  such as Universal Render Pipeline (URP)  extended reality (XR) plugins  the XR Interaction Toolkit package  and the latest VR devices  this edition will help you to get up to date with the current state of VR. With its practical and project-based approach  this book covers the specifics of virtual reality development in Unity. Youll learn how to build VR apps that can be experienced with modern devices from Oculus  VIVE  and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics  and explains URP and rendering concepts that will enable you to achieve realism for your apps. Youll build real-world VR experiences using world space user interface canvases  locomotion and teleportation  360-degree media  and timeline animation  as well as learn about important VR development concepts  best practices  and performance optimization and user experience strategies. By the end of this Unity book  youll be fully equipped to use Unity to develop rich  interactive virtual reality experiences. What you will learn Understand the current state of virtual reality and VR consumer products Get started with Unity by building a simple diorama scene using Unity Editor and imported assets Configure your Unity VR projects to run on VR platforms such as Oculus  SteamVR  and Windows immersive MR Design and build a VR storytelling animation with a soundtrack and timelines Implement an audio fireball game using game physics and particle systems Use various software patterns to design Unity events and interactable components Discover best practices for lighting  rendering  and post-processing Who this book is for Whether youre a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality  if youre interested in building your own VR games or applications  this Unity book is for you. Any experience in Unity will be useful but is not necessary. Table of Contents Virtually Everything for Everyone Understanding Unity  Content  and Scale Setting Up Your Project for VR Using Gaze-Based Control Interacting with Your Hands Canvasing the World Space UI Teleporting  Locomotion  and Comfort Lighting  Rendering  Realism Playing with Physics and Fire Exploring Interactive Spaces Using All 360 Degrees Animation and VR Storytelling Optimizing for Performance and Comfort.\u003c\/p\u003e","brand":"My Store","offers":[{"title":"Default Title","offer_id":44963299033141,"sku":"ByrdShop_1839217332","price":27.74,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0627\/8139\/0901\/files\/9781839217333.jpg?v=1770411181","url":"https:\/\/atxbooks.com\/products\/unity-2020-virtual-reality-projects-learn-vr-development-by-building-immersive-applications-and-games-with-unity-20194-and-later-versions","provider":"ATX Books","version":"1.0","type":"link"}