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3D Game Textures: Create Professional Game Art Using Photoshop

paperbackJune 22, 2016
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ISBN-13: 9781138920064 ISBN-10: 1138920061
Publisher
CRC Press
Binding
paperback
Published
June 22, 2016
Weight
0.4 lbs
Dimensions
24.80×1.90×17.10 cm

About this book

3D Game Textures: Create Professional Game Art Using Photoshop by Ahearn, Luke. paperback edition. ISBN: 9781138920064.

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website―www.lukeahearn.com/textures―has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.