Home › Computers & Technology › A1 Techniques for Game Programming (The Premier Press Game Development Series)
Skip to product information
1 of 1

A1 Techniques for Game Programming (The Premier Press Game Development Series)

paperback – October 14, 2002
Regular price $75.79 USD
Regular price Sale price $75.79 USD
Sale Sold out
Shipping calculated at checkout.
Secure Checkout
Quality Guaranteed
New In Stock
ISBN-13: 9781931841085 ISBN-10: 193184108X
Publisher
PEARSON EDUCATION
Binding
paperback
Published
October 14, 2002
Weight
1.7 lbs
Dimensions
22.90×3.80×18.40 cm

About this book

A1 Techniques for Game Programming (The Premier Press Game Development Series) by Buckland, Mat. paperback edition. ISBN: 9781931841085.

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your own games. After a whirlwind tour of Windows programming, you will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for your game agents and applying neural networks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained. By the time you’re done, you’ll know how to train a network to recognize mouse gestures and how to use state-of-the-art techniques for creating neural networks with dynamic topologies.