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Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory)

hardcoverMarch 1, 2003
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ISBN-13: 9780786926497 ISBN-10: 078692649X
Publisher
Wizards of the Coast
Binding
hardcover
Published
March 1, 2003
Weight
1.5 lbs
Dimensions
28.30×1.30×21.20 cm

About this book

Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory) by Cagle, Eric. hardcover edition. ISBN: 9780786926497.

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. To use this accessory, a Dungeon Master also needs the Player’s Handbook and theDungeon Master’s Guide. A player needs only the Player’s Handbook. Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. To use this accessory, a Dungeon Master also needs the Player’s Handbook and theDungeon Master’s Guide. A player needs only the Player’s Handbook.