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Audio For Games: Planning, Process, And Production

paperbackJanuary 1, 2004
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ISBN-13: 0752064714132 ISBN-10: 0735714134
Publisher
New Riders
Binding
paperback
Published
January 1, 2004
Weight
0.9 lbs
Dimensions
22.20×1.30×18.40 cm

About this book

Audio For Games: Planning, Process, And Production by Brandon, Alexander. paperback edition. ISBN: 0752064714132.

Tired of video games in which the sound lags far behind the rest of the users experience? If so, and if youre ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game thats currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!