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Building a 3D Game Engine in C++

paperbackJuly 6, 1995
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ISBN-13: 9780471123262 ISBN-10: 0471123269
Publisher
Wiley
Binding
paperback
Published
July 6, 1995
Weight
1.8 lbs
Dimensions
23.40×2.50×19.00 cm

About this book

Building a 3D Game Engine in C++ by Hook, Brian. paperback edition. ISBN: 9780471123262.

Everything you need to create your own 3D game engine Most game programming books hand you a finished game engine and then tell you how to add on a few features, so youre locked into someone elses design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library thats included on the disk. Now you can build the game you want, and youll never have to pay a licensing fee again. This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to: Design and develop games like the professionals Create real-time 3D graphics games Implement collision and boundary detection Create "intelligent" entities using AI algorithms Disk includes: AST3D, a C++ library specifically designed for 3D game programming Source code for Borland and Watcom C++ compilers An original 3D game engine you can use to create your own games