HomeGame Physics (Interactive 3d Technology Series)
Skip to product information
1 of 1

Game Physics (Interactive 3d Technology Series)

hardcoverDecember 8, 2003
Regular price $78.37 USD
Regular price Sale price $78.37 USD
Sale Sold out
Shipping calculated at checkout.
Secure Checkout
Quality Guaranteed
New In Stock
ISBN-13: 9781558607408 ISBN-10: 1558607404
Publisher
CRC Press
Binding
hardcover
Published
December 8, 2003
Weight
0.5 lbs
Dimensions
23.50×3.20×18.40 cm

About this book

Game Physics (Interactive 3d Technology Series) by Eberly, David H.. hardcover edition. ISBN: 9781558607408.

Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberlys industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. This book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. Dave even describes when real physics isnt necessary-and hacked physics will do.