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Programming Game AI by Example: .

paperbackOctober 14, 2004
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ISBN-13: 0884854336955 ISBN-10: 1556220782
Publisher
Jones & Bartlett Learning
Binding
paperback
Published
October 14, 2004
Weight
1.5 lbs
Dimensions
22.90×2.50×16.50 cm

About this book

Programming Game AI by Example: . by Buckland, Mat. paperback edition. ISBN: 0884854336955.

Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.