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Realm of Racket: Learn to Program, One Game at a Time!

paperbackJune 13, 2013
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ISBN-13: 9781593274917 ISBN-10: 1593274912
Publisher
No Starch Press
Binding
paperback
Published
June 13, 2013
Weight
1.5 lbs
Dimensions
23.50×1.80×18.10 cm

About this book

Realm of Racket: Learn to Program, One Game at a Time! by Felleisen, Matthias. paperback edition. ISBN: 9781593274917.

Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, youll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next youll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that its on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, youll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what youve learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, youll: –Master the quirks of Rackets syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!