Space Time Play: Computer Games Architecture and Urbanism: The Next Level
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About this book
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth Ernest Adams Richard A. Bartle Ian Bogost Gerhard M. Buurman Edward Castranova Kees Christiaanse Drew Davidson James Der Derian Noah Falstein Stephen Graham Ludger Hovestadt Henry Jenkins Heather Kelley James Korris Julian Kcklich Frank Lantz Lev Manovich Jane McGonigal William J. Mitchell Kas Oosterhuis Katie Salen Mark Wigley and others. Friedrich von Borries (b. 1974) is an architect. He has taught at the College of Fine Arts in Nrnberg and elsewhere. Matthias Bttger (b. 1974) is an architect. He is codirector with Friedrich von Borries of space tactics Agency for Spatial Enlightenment and Intervention in Berlin. Steffen P. Walz (b. 1973) works at the ETH Zrich in the Department of Computer Aided Architectural Design. At the School of Art and Design Zurich Walz is cofounder of the BA program in Game Design.
