Virtual Realities 2.0: A Shadowrun Sourcebook
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January 1, 1995
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ISBN-13: 9781555602710
ISBN-10: 1555602711
About this book
Virtual Realities 2.0: A Shadowrun Sourcebook by Hume, Paul. paperback edition. ISBN: 9781555602710.
Virtual Realities 2.0 offers a complete overhaul of all the rules for running Shadowruns worldwide computer network, the Matrix. New rules provide a faster-playing version of decking through the Net, update Shadowrun technology, and offer new equipment and equipment rules. This sourcebook also includes rules for playing otaku, the mysterious technoshamans who seem to live in the Matrix, and offers the most current information about Matrix law and artificial intelligence. Virtual Realities 2.0 replaces the Virtual Realities sourcebook.
