What Every Programmer Should Know About Object-Oriented Design
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About this book
If youre a programmer using C Smalltalk or Eiffel or if youre about to migrate to object orientation for the first time you need to know the most important principles of object-oriented design. For example: In a reliable design why must a variables cone of polymorphism lie within that of a method. Is connascence good or bad? How could the inherited methods of a superclass violate the invariant of a subclass -- and how can this be prevented? Page-Jones answers these questions and more with characteristic clarity demystifying the fundamentals of object orientation in a language-independent way. He provides a comprehensive notation for object-oriented design that allows you to depict the design for a whole system or to jot down back-of-the-envelope ideas. features 150 diagrams and exercises Topics Include Encapsulation Information Hiding State Retention Object Identity Synchronous and Asynchronous Messages Classes and Subclasses Inheritance Polymorphism Genericity Reusability The Object-Communication Diagram States and Transitions Connascence Class Domains Encumbrance State Space and Behavior Class Cohesion Guide to Object-Oriented Terminology Object-Orientation in a Historical Context From the Foreword ". . . vintage Page-Jones. . . . Meilir is a gifted teacher. . . . a relentlessly pragmatic focus based on real-world experience . . . compact examples to guide the developer whether novice or old hand toward better object-oriented software solutions. . . . Who could ask for more?" -- Larry L. Constantine
