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ZBrush Digital Sculpting Human Anatomy

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About this book

Taking into account that many of todays digital artists -- particularly 3D character animators -- lack foundational artistic instruction this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure starting with the skeleton and working out to muscle fat and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film game or print and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.