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C++ For Game Programmers (Game Development Series)

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C for Game Programmers second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition the book is not intended to replace foundational C books and reference material: instead it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C practices and steers you away from the potentially dangerous ones. It describes common C techniques to solve specific problems most game developers face. The second edition includes a wide variety of new improved examples and illustrations while preserving the core material from inheritance performance memory management and STL to object creation object serialization and scripting languages. In addition three new chapters have been added to meet the needs of todays game programmers. The first new chapter C Design Patterns covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library youll find a new chapter Beyond STL: Custom Structures and Algorithms which provides a detailed hands-on discussion of using C to create efficient solutions to difficult problems in a highly structured manner. Finally the new C and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C. This new edition will serve the needs of game programmers better than ever and provide those who are new to C or new to game development with the techniques they need to get up and running quickly.

Product details

Publisher
My Store
Publication date
October 24, 2006
ISBN-10
1584504528
ISBN-13
9781584504528
Item Weight
31.4 oz
Dimensions
9.02 × 0.98 × 7.24 in
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